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section:section-object-rotate_transform [2026/07/29 17:44] dorepssection:section-object-rotate_transform [2026/07/29 18:03] (current) doreps
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-<WRAP hide>%%<!-- googleoff: index -->%%</WRAP> +====== Total Launcher Rotate & Transform: 2D and 3D Object Manipulation ======
-<WRAP center notice centeralign> +
-**⚠️ v4.0 UI Transition Notice - In Process:** +
-//The release of Total Launcher v4.0 has introduced significant user interface changes. Please note that this  +
-page does not yet reflect these updates. The new layout paths, folds, and visual maps are currently being  +
-compiled and will be deployed shortly.// +
-</WRAP> +
-<WRAP hide>%%<!-- googleon: index -->%%</WRAP>+
  
- +The Rotate and Transform feature in Total Launcher provides powerful tools for manipulating object orientation, enabling everything from simple 2D spins to complex 3D perspective distortions. Utilizing such spatial manipulation capabilities allows the creation of highly dynamic, visually striking elements within a custom setup, pushing an Android homescreen layout far beyond standard flat grids. Distinguishing between flat rotation on a 2D plane and spatial geometry changes in 3D space is critical for mastering advanced interface design. The manipulation process begins by locating the specific tool icon within the bottom Object Design Menu
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- +This feature allows the manipulation of object orientation, ranging from simple 2D spins to complex 3D perspective distortions.
- +
-====== Rotate Transform ====== +
- +
-{{ ui:ui-icon_rotate-transform-v4.webp?direct&100 |}} +
- +
-This feature allows for the manipulation of object orientation, ranging from simple 2D spins to complex 3D perspective distortions.+
  
 The icon is located within the ++Object Design Menu|{{:ui:ui-icon_object_design_menu_bottom-v4.webp?400}}++ (bottom). The icon is located within the ++Object Design Menu|{{:ui:ui-icon_object_design_menu_bottom-v4.webp?400}}++ (bottom).
  
 Total Launcher distinguishes between two types of manipulation: Total Launcher distinguishes between two types of manipulation:
- 
   * **Rotate:** Spins an object on a flat 2D plane (Z-axis), similar to turning a piece of paper on a desk.   * **Rotate:** Spins an object on a flat 2D plane (Z-axis), similar to turning a piece of paper on a desk.
   * **Transform:** Manipulates objects in 3D space, changing spatial geometry and perspective.   * **Transform:** Manipulates objects in 3D space, changing spatial geometry and perspective.
  
 +</WRAP>
 +<WRAP>{{ui:ui-icon_rotate-transform-v4.webp?direct&100|Transform-Rotate Icon}}
 +</WRAP>
 +</WRAP>
 ===== The Interface (Modes) ===== ===== The Interface (Modes) =====
 The behavior of the adjustment sliders depends entirely on the selected **Mode**. The dialog is controlled by a radio button toggle: The behavior of the adjustment sliders depends entirely on the selected **Mode**. The dialog is controlled by a radio button toggle:
  
 |  Θ Rotate  |  Θ Transform  | |  Θ Rotate  |  Θ Transform  |
-|{{ui:ui-object_design_menu-rotate-dialog-v4.webp?200}}|{{ui:ui-object_design_menu-transform-dialog-v4.webp?200}}| + {{ui:ui-object_design_menu-rotate-dialog-v4.webp?200}}   {{ui:ui-object_design_menu-transform-dialog-v4.webp?200}}  
- + • Select **Rotate** to adjust angles (Degrees)  |  • Select **Transform** to adjust spatial position and distortion (Size/Depth)  |
-  Select **Rotate** to adjust angles (Degrees)+
-  Select **Transform** to adjust spatial position and distortion (Size/Depth).+
  
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 **Manual Entry:** Tap any slider icon once to open the numeric input dialog. This allows an exact value to be entered for precise alignment. **Manual Entry:** Tap any slider icon once to open the numeric input dialog. This allows an exact value to be entered for precise alignment.
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 ^ Slider ^ Axis ^ Technical Action ^ Visual Effect ^ ^ Slider ^ Axis ^ Technical Action ^ Visual Effect ^
 | **Top** |  **Z-Axis** (Roll)  | Spins the object around its center point.\\ [-180 to +180] | **Clockwise Spin:** The object rotates on the flat 2D plane of the screen like a clock face. | | **Top** |  **Z-Axis** (Roll)  | Spins the object around its center point.\\ [-180 to +180] | **Clockwise Spin:** The object rotates on the flat 2D plane of the screen like a clock face. |
-| **Side** |  **Y-Axis** (Pitch)  | Pivots the object around its horizontal center.\\ [-180 to +180]  | **Tilt Forward/Back:** The object tilts into 3D space; the top appears further away and the bottom appears closer to the viewer. |+| **Side** |  **Y-Axis** (Pitch)  | Pivots the object around its horizontal center.\\ [-180 to +180]  | **Tilt Forward/Back:** The object tilts into 3D space; the top appears further awayand the bottom appears closer to the viewer. |
 | **Bottom** |  **X-Axis** (Yaw)  | Pivots the object around its vertical center.\\ [-180 to +180] | **Swing Left/Right:** The object rotates horizontally; one side is pushed back while the other is pulled forward. | | **Bottom** |  **X-Axis** (Yaw)  | Pivots the object around its vertical center.\\ [-180 to +180] | **Swing Left/Right:** The object rotates horizontally; one side is pushed back while the other is pulled forward. |
  
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 | **Bottom** |  **Z-Depth**  | Magnification/Proximity.\\ [-200 to +200] | **Perspective Depth:** massively enlarges or skews the object, stretching it toward the viewer as if moving the camera closer.  | | **Bottom** |  **Z-Depth**  | Magnification/Proximity.\\ [-200 to +200] | **Perspective Depth:** massively enlarges or skews the object, stretching it toward the viewer as if moving the camera closer.  |
  
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 **Scale vs. Resize:** The **Scale** slider (Top) adjusts the visual zoom of the object content, distinct from changing the object's bounding box on the page. **Scale vs. Resize:** The **Scale** slider (Top) adjusts the visual zoom of the object content, distinct from changing the object's bounding box on the page.
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